What you'll read in this post:
The map in the current early access version of Manor Lords is always the same. The same regions with the same names in the same locations.
What changes every time you start a new game is the resource placement. Resources can (and will!) appear both on different locations and in different quantities.
Locations
Resource locations are important to keep in mind while playing Manor Lords.
Wild animals and berry deposits for instance are always located in a lush forest. A forest so dense, a woodcutter would love to get his grubby hands on.
Of course, you should avoid this at all cost. Chopping down the trees will lead to a herd migrating.
Stone, clay and iron deposits are randomly spread out of the regions. There's not really any rhyme or reason to their placement.
A map overview in Manor Lords. Resources in Hofstetten are close together, as opposed to Nusslohe where they're all spread out.
Sometimes, they're clustered together really nicely. Which makes for a great industrial section of your village.
If you are less fortunate, all resources could be spread out of the region. Some extra warehouses and hitching posts will be necessary.
Resource values
Each resource comes with a set amount of value. There are no exact numbers, but normally you'd be looking at a supply around this:
Resource | Amount |
Berry deposit | 64 |
Wild animals | 20 |
Stone deposit | 80 - 250 |
Iron deposit | 80 - 250 |
Clay deposit | 80 - 250 |
Berry deposits will always deplete completely in winter season. No worries, they'll grow back in the spring!
Stone, Iron and Clay deposits will disappear as soon as they're fully mined. The amount of resources vary every time. Normally they have about 150, but can be as low as 100 and as high as 250.
Herds of wild animals are a bit tricky. They are animals, so they'll breed and replenish. In that regard, they're infinite.
Still, if you hunt them to a too low a number, they won't reproduce any more. That means this great meat-and-hide-providing resource will disappear as well.
Rich Deposits
In every game and in every region, Manor Lords will always give you 2 rich deposits. They are symbolised with a crown above the icon on the map and the overview.
Being 'rich' means a great shift in numbers.
Resource | Amount |
Berry deposit | 128 |
Wild animals | 40 |
Stone deposit | 900 - 4000 |
Iron deposit | 900 - 4000 |
Clay deposit | 900 - 4000 |
Especially the minable deposits can boast incredible numbers. Some rich deposits will 'only' give you 1100 stone, but I've seen all three of them upwards of 3000!
They make great regions for producing exportable goods. And especially a rich Iron deposit like that will set your armies up for amazing armour!
But even a rich wild animal resource is amazing. It can sustain 2 hunting camps. And, combined with development points spent on trapping and advanced skinning, wild animals will set up your food production nice and proper.
Invisible rich deposit
As mentioned, rich deposits always come in pairs. That means you should always see 2 crowns in every region.
You may have noticed this is not always the case. Still, even regions with just 1 crown have 2 rich deposits. The second one is just invisible.
Map in Manor Lords, showing 2 rich deposits in Hofstetten but only 1 in Selbitz.
In those Manor Lords regions, the second rich resource is fertility. In those regions, where only 1 rich deposit is visible, you have very rich soil beneath you.
These regions will be great for setting up farming. Any kind of fertility will be high, be it Emmer (wheat), Barley or Flax.
Rye fertility is always pretty decent, but that requires spending development points better spent elsewhere.
Difference of fertility in Selbitz (left) and Hofstetten (right). Selbitz has only 1 visible rich deposit, but has very fertile soil for farming. Hofstetten on the other hand, does not.
So are you scouting around the map looking to score a region for farming? Just look for a region with only 1 crowned resource! You'll be sure to have very fertile ground for farming.