What you'll read in this post:
Yarn has been around for a very long time. Humans were producing it as far back as the Stone Age and it has contributed a great deal in the textile trade and global economy since then.
In Manor Lords, Yarn place an important role in developing your settlements too. Let's have a look at what it takes to produce yarn and why you would want to.
Wool will be yarn
If you have sheep roaming around on those luscious green pastures, they will grow wool on their body. Sheep farmers will sheer that wool and deliver it to a warehouse.
A weaver's family will collect the wool from the warehouse. The wool will then be used in a Weaver's Workshop to fabricate yarn.
Yarn will be clothing
Of course, you will need to have a family of Weaver's. After building the Weaver, open up the building panel and add a family to work there.
As soon as the wool comes in, yarn will come out. This yarn will be sold in market stalls to crafty wives who'll knit some nice clothing for their family.
It will count towards the basic clothing requirement for families to upgrade to level 2.
Clothing requirements
Clothing needs will change as families level up.
Level 1 families need Leather (from Hides by Tannery), Linen (from Flax by Weaver) or Yarn.
Level 2 and 3 families need Cloaks, Clothing or Shoes. These goods are created at level 2 Burgage plots with the corresponding workshop attached to it.
But keep in mind: even level 2 and level 3 families still need their supply of level 1 materials. That means they need Cloaks, Shoes or Clothes as well as leather, linen or yarn.
Yarn will be better clothing
As mentioned in the clothing requirement section, level 2 families need Cloaks, Shoes or Clothes supplied to them. Those are made in Burgage plots with either a Cobbler's workshop or Tailor's workshop built.
A Cobbler's workshop will produce shoes. A Tailor's workshop will produce Cloaks and Clothing.
Those workshops use Yarn, Linen and Dye as input to create. The production line is:
- 1 Yarn and 1 Dye makes a 1 Cloak
- 1 Linen and 1 Dye makes 1 set of Clothes
- 1 Leather makes 1 pair of Shoes
The commodities produced at these workshops will be sold at the market to level 2 families and higher. This will satisfy their second tier clothing need.
You don't need yarn
Mind you, you don't actually need yarn to supply your villages and be able to upgrade families.
For level 1 families, Leather (produced from hides by a Tanner) will do just fine.
For level 2 families and higher, Shoes (produced from leather by a workshop) will also do just fine.
Especially when you have a Tannery and very decent supply of hides, this is a viable option. That means regions with a rich deer resource or having some Burgage plots with the Goat pen extension won't actually need to produce wool or yarn at all.